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The designer of Fruit Ninja and Jetpack Joyride is again with a Lovecraftian roguelike

Luke Muscat, the lead designer for Halfbrick Studios’ Fruit Ninja and Jetpack Joyride, has introduced a brand new recreation referred to as Feed the Deep. This time, he is not backed by a studio and supported by colleagues: Feed the Deep is his first solo challenge after quitting his job. He calls the sport a “Lovecraftian deep sea roguelike,” since you tackle the position of a diver who actually has to feed the eldritch horror lurking within the darkness of the ocean’s depths.

Within the recreation, humanity constructed floating cities on the floor of the ocean with out understanding concerning the risk residing beneath. Your job is to feed no matter’s residing within the deep in order that it would not destroy the cities. In its Steam page, Muscat stated the sport was “impressed by the likes of Dome Keeper and Spelunky.” You may have to gather assets within the darkness to have the ability to get upgrades and gadgets, all whereas managing your oxygen to be sure you survive the dive. The caves you must discover are procedurally generated so they are going to look completely different each time you play. It’s also possible to select your play fashion, whether or not to go quick and aggressive, or to go slower and extra relaxed.

It is unclear if Feed the Deep can be obtainable on non-PC platforms, however Muscat has solely shared a Steam web page for it to date. He is planning to launch the sport someday this third quarter.

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